☰
1. Introduction
2. The Ground Rules
2.1 Ground Types
2.1.1 Soft Ground
2.2 Obstacles
2.2.1 Streams
2.3 Cover
2.4 Visibility
2.4.1 Linear Obstacles & Intervening Terrain
2.4.2 Area Terrain
2.4.3 Buildings
2.4.4 Elevated Terrain
2.4.5 Visibility & Vehicles
2.4.6 Smoke
3. Units Defined
3.1 Leaders
3.2 Infantry Units
3.3 Support Units
3.4 Vehicles
3.4.1 Transports
3.4.2 . Armoured Personnel Carriers
3.4.3 Armoured Fighting Vehicles
3.4.3.1 Flat-Bed Platform
3.5 Vehicle Traits
4. Morale
4.1 Unit shock
4.1.1 Pinned Units
4.1.2 . Broken Units
4.1.3 Leaders with Pinned/Broken Units
4.2 Vehicles & Shock
4.2.1 Shock on Transport Vehicles
4.2.2 Shock on APCs or AFVs
4.2.3 Immobilised Vehicles & Shock
4.2.4 Destroyed AFVs
4.3 Force Morale
4.3.1 Tracking Force Morale
4.3.2 Which Test?
4.3.3 When Not to Test Force Morale
4.3.4 Engineering Support Losses
4.4 Winning the Game
5. The Patrol Phase
5.1 Playing the Patrol Phase
5.2 Placing Jump-Off Points
6. The Turn Sequence
6.1 Beginning the Game
6.2 The Turn Sequence
6.3 The Turn End
6.4 Pinned and Broken Units
6.5 Random Events
7. Command & Control
7.1 The Command Dice
7.2 Rolling the command dice
7.3 Allocating Command Dice
7.3.1 Sequence of Activation
7.4 Activating with a Command Dice
7.5 Leader Orders
7.5.1 Orders and Unit Activations
7.5.2 Orders Which are Not Activations
7.5.3 National Characteristics
7.6 Activating Vehicles
7.6.1 Activating with Leaders’ Orders
7.6.2 Activating with Command Dice
7.6.3 Uncommanded Positions
7.6.4 Command by Radio
7.7 Enhanced Command Ability
7.8 Leader Variations
8. Chain of Command Points
8.1 Gaining chain of command points
8.2 Using Chain of Command Points
8.2.1. Chain of Command Dice Actions
8.2.2 Chain of Command Point Actions
9. Deployment
9.1 Deploying infantry Units
9.1.2 Deploying into Close Combat
9.2 Deploying support Units
9.3 Deploying vehicles
9.3.1 Deploying AFVs
9.3.2 Deploying Passenger Transports
9.3.2.1 Abandoned Vehicles
9.4 Hesitant Deployment
10. Infantry Movement
10.1 Infantry Movement
10.1.1 Rates of Movement
10.1.2 Terrain and Movement
10.1.2.1 Crossing Obstacles
10.1.2.2 Movement in varying Terrain
10.1.3 Shock & Movement
10.1.4 Movement in Buildings
10.1.5 Infantry Embarking and Disembarking
10.2 Leaders Moving
10.3 Weapons with Limited Movement
10.3.1 Support Weapons Unlimbering
10.4 Capturing a Jump-Off Point
10.5 Infantry Units Leaving the Table
11. Vehicle Movement
11.1 Vehicle Movement
11.1.1 Speed
11.1.2 Moving Flat Out
11.1.3 Turning, Reversing & Rotating
11.1.4 Vehicles Moving & Firing
11.2 Shock and Vehicle Movement
11.3 Vehicles Crossing Obstacles
11.3.1 Vehicles Moving in Soft Ground
11.3.1.1 Immobilised Vehicles
11.3.2 Vehicles Moving Into Buildings
11.4 Vehicles Leaving the Table
12. Infantry Arsenal
12.1 Infantry Platoon Weapons
12.2 Storm of Steel Bonus
12.3 Limited Ammunition
12.3.1 Replen Points
12.4 The Arsenal Tables
12.5 Multiple Barreled Weapons
13. Infantry Fire
13.1 Frontal Arc of Fire
13.2 Fire for Effect
13.2.1 Who is Affected
13.2.2 Bunched Targets
13.2.3 Target in Different Range Bands
13.2.4 The Firepower Dice
13.2.5 Rolling to Hit
13.2.6 Roll for Effect
13.2.7 Hits on Leaders
13.2.7.1 Multiple Leaders at Risk
13.2.7.2 Firing at Isolated Leaders
13.2.8 Unit Casualties
13.2.9 Fire Against Crewed Weapons
13.2.10 Firing and Buildings
13.2.11 Firing and Bunkers
13.2.12 Firing at Vehicles
13.3 Firing on Overwatch
13.4 Suppressing Fire
13.4.1 Effects of Suppressing Fire
13.5 Secondary & Support Weapons
13.5.1 Hand Grenades
13.5.1.1 Hand Grenade Effects
13.5.1.2 "Bullseye!"
13.5.1.3 Fumble
13.5.1.4 Posting Grenades
13.5.2 Rifle Grenades
13.5.3 Smoke Grenades
13.5.4 Light Mortars
13.5.4.1 Light Mortars Deploying Smoke
13.5.5 Infantry Anti-Tank Weapons
13.5.5.1 Back-Blast
14. Support Weapons Firing
14.1 infantry support Weapons
14.1.1 Tripod Mounted Machine Guns
14.1.2 Sniper Teams
14.1.2.1 Engaging a Sniper
14.1.2.2 Dueling Snipers
14.1.3 Infantry Flamethrower
14.2 Crewed Support Weapons
14.2.1 Infantry Guns
14.2.2 Anti-Tank Guns
14.3 Off-table support
14.3.1 Mortar Bombardment
14.3.1.1 Bombardment Effect
14.3.1.2 Vehicles in a Bombardment
14.3.2 Smoke Barrage
14.3.2.1 Smoke Barrage Effect
14.3.3 SOS Fire
14.4 The effect of High Explosives
14.4.1 H.E. Against Crewed Weapons
14.4.2 H.E. Against Buildings
14.4.2.1 Structures Collapsing
15. Vehicles Firing
15.1 Vehicle Arcs of Fire
15.1.1 Rotating Turrets
15.2 Vehicle Fire Against Infantry
15.2.1 Vehicle H.E. Fire at Buildings
15.2.2 Vehicle MG Suppressing Fire
15.3 Vehicles Deploying Smoke
16. Firing Against Armour
16.1 Firing Procedure
16.2 Effect of damage
16.3 Shock on Vehicles
16.4 Infantry Anti-Tank Weapons
16.4.1 Anti-Tank Weapon Teams
16.4.2 Section Anti-Tank Weapons
16.4.3 Firing Infantry Anti-Tank Weapons
16.4.4 Anti-Tank Grenades & Charges
16.4.5 MGs Against Armoured Vehicles
16.4.6 Hand Grenades Against APCs
16.4.7 Hand Grenades Against AFVs
16.4.8 Light Mortars and Rifle Grenades against Armour
16.4.9 Flamethrowers Against APCs
16.4.10 Flamethrowers Against AFVs
17. Close Combat
17.1 When does Close Combat Occur?
17.2 Who Fights?
17.2.1 Defending Cover
17.3 The Combat Dice
17.3.1 Overwhelming Numbers
17.4 Resolving Combat
17.4.1 Effect of Hits
17.5 Result of Close Combat
17.5.1 Leaders in Close Combat
17.5.2 Aggressive Troops in Combat
17.5.3 Stubborn Troops in Combat
17.5.4 Supporting Fire Units
17.5.5 Crewed Weapons
17.5.6 Prisoners
17.6 Close Combat in Buildings
17.7 Tank Over-Runs
17.7.1 Tanks Against Crewed Weapons
17.8 Ramming AFVs
18. Obstacles & Engineers
18.1 Obstacles
18.2 Engineering Tasks
18.2.1 Clearing Minefields
18.2.1.1 Clearing Mines in Verges
18.2.2 Clearing Barbed Wire
18.2.3 Explosive Charges
18.2.3.1 Mouseholing
18.3 Engineer Casualties
18.4 "Having a Go"
19. The Missions
19.1 Selecting Your Mission
19.2 Winning the Game
19.3 Objective Markers
19.4 The Final Countdown
19.5 The Ticking Clock
19.6 Starting Your Game
20. The Army Lists
20.1 Using the Army Lists
20.1.1 Force Morale Tracker
20.1.2 The J Rating
20.2 Support Lists
20.2.1 Force Imbalance
20.2.2 Delayed Armour Support
20.3 Universal Support Options
20.4 The Army Lists
Germany
Great Britain
The Soviet Union
The United States